EN
Best Clash Royale decks

The most-played real decks, ranked from battle data — with win rate and average elixir.

5
6
5
2
3
4
2
4
76.5%Win rate
50/100Deck structure score
3.9Average elixir
11Cycle 4
45/100Synergy heuristic
78%F2P
41%Atk / Def
170.8Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 130645 · Recorded losses: 40124. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF41 / 59
3
1
4
1
4
4
4
2
73.1%Win rate
55/100Deck structure score
2.9Average elixir
7Cycle 4
50/100Synergy heuristic
84%F2P
37%Atk / Def
171.0Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 125049 · Recorded losses: 45923. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF37 / 63
3
3
3
2
7
3
2
2
71.4%Win rate
48/100Deck structure score
3.1Average elixir
9Cycle 4
40/100Synergy heuristic
57%F2P
48%Atk / Def
187.7Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 134035 · Recorded losses: 53617. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF48 / 52
2
3
7
4
3
3
3
2
69.4%Win rate
41/100Deck structure score
3.4Average elixir
10Cycle 4
30/100Synergy heuristic
88%F2P
45%Atk / Def
743.5Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 515998 · Recorded losses: 227422. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF45 / 55
3
3
3
5
3
4
4
2
64.2%Win rate
85/100Deck structure score
3.4Average elixir
11Cycle 4
74/100Synergy heuristic
76%F2P
46%Atk / Def
5.1Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 3263 · Recorded losses: 1817. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF46 / 54
7
4
4
5
4
4
4
2
64.1%Win rate
55/100Deck structure score
4.3Average elixir
14Cycle 4
50/100Synergy heuristic
73%F2P
46%Atk / Def
52.7Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 33749 · Recorded losses: 18921. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF46 / 54
3
4
5
4
3
5
4
2
63.5%Win rate
87/100Deck structure score
3.8Average elixir
12Cycle 4
94/100Synergy heuristic
62%F2P
43%Atk / Def
6.1Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 3868 · Recorded losses: 2224. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF43 / 57
4
4
6
3
4
6
2
2
63.4%Win rate
82/100Deck structure score
3.9Average elixir
11Cycle 4
89/100Synergy heuristic
58%F2P
49%Atk / Def
7.7Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 4852 · Recorded losses: 2800. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF49 / 51
4
4
3
3
4
4
5
2
63.2%Win rate
44/100Deck structure score
3.6Average elixir
12Cycle 4
30/100Synergy heuristic
34%F2P
49%Atk / Def
9.0Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 5691 · Recorded losses: 3310. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF49 / 51
7
4
4
3
3
3
4
2
62.8%Win rate
59/100Deck structure score
3.8Average elixir
11Cycle 4
40/100Synergy heuristic
61%F2P
48%Atk / Def
5.9Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 3703 · Recorded losses: 2197. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF48 / 52
3
5
4
6
4
6
2
2
62.7%Win rate
61/100Deck structure score
4.0Average elixir
11Cycle 4
64/100Synergy heuristic
61%F2P
49%Atk / Def
743.1Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 465692 · Recorded losses: 277320. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF49 / 51
3
1
4
1
3
4
2
3
62.4%Win rate
55/100Deck structure score
2.6Average elixir
7Cycle 4
69/100Synergy heuristic
84%F2P
44%Atk / Def
5.2Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 3247 · Recorded losses: 1953. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF44 / 56
6
2
3
4
3
4
6
2
62.3%Win rate
53/100Deck structure score
3.8Average elixir
10Cycle 4
59/100Synergy heuristic
75%F2P
44%Atk / Def
6.2Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 3884 · Recorded losses: 2347. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF44 / 56
3
2
4
1
3
4
2
3
62.3%Win rate
67/100Deck structure score
2.8Average elixir
8Cycle 4
89/100Synergy heuristic
84%F2P
46%Atk / Def
5.4Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 3353 · Recorded losses: 2030. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF46 / 54
4
4
3
3
4
5
4
2
62.3%Win rate
47/100Deck structure score
3.6Average elixir
12Cycle 4
30/100Synergy heuristic
47%F2P
49%Atk / Def
27.7Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 17264 · Recorded losses: 10460. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF49 / 51
7
4
4
5
4
4
3
2
62.2%Win rate
43/100Deck structure score
4.1Average elixir
13Cycle 4
40/100Synergy heuristic
75%F2P
45%Atk / Def
9.2Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 5714 · Recorded losses: 3471. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF45 / 55
5
4
4
2
2
4
2
2
62.2%Win rate
77/100Deck structure score
3.1Average elixir
8Cycle 4
84/100Synergy heuristic
71%F2P
47%Atk / Def
6.8Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 4255 · Recorded losses: 2587. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF47 / 53
9
4
2
4
3
3
6
2
62.0%Win rate
73/100Deck structure score
4.1Average elixir
10Cycle 4
64/100Synergy heuristic
60%F2P
48%Atk / Def
10.2Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 6332 · Recorded losses: 3873. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF48 / 52
3
3
2
5
3
4
4
3
62.0%Win rate
75/100Deck structure score
3.4Average elixir
11Cycle 4
59/100Synergy heuristic
74%F2P
47%Atk / Def
9.9Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 6114 · Recorded losses: 3745. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF47 / 53
3
4
2
3
3
4
4
2
61.9%Win rate
85/100Deck structure score
3.1Average elixir
10Cycle 4
74/100Synergy heuristic
86%F2P
47%Atk / Def
17.6Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 10920 · Recorded losses: 6718. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF47 / 53
3
4
4
6
4
6
2
2
61.9%Win rate
70/100Deck structure score
3.9Average elixir
11Cycle 4
74/100Synergy heuristic
60%F2P
50%Atk / Def
6.2Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 3816 · Recorded losses: 2350. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF50 / 50

Popular decks

  1. Giant Skeleton Beatdown — 76.5% win rate · Wizard, Giant Skeleton, Rascals, Suspicious Bush, Tombstone, Evolved Musketeer, Zap, Poison
  2. Mini P.E.K.K.A Cycle — 73.1% win rate · Archers, Skeletons, Mini P.E.K.K.A, Ice Spirit, Tesla, Evolved Musketeer, Fireball, The Log
  3. Mega Knight Cycle — 71.4% win rate · Skeleton Army, Princess, Dart Goblin, Bats, Mega Knight, Goblin Barrel, Zap, The Log
  4. Royal Recruits Control — 69.4% win rate · Goblins, Goblin Gang, Royal Recruits, Zappies, Skeleton Barrel, Firecracker, Arrows, The Log
  5. Cannon Cart Control — 64.2% win rate · Knight, Ice Wizard, Goblin Gang, Cannon Cart, Skeleton Barrel, Mortar, Fireball, Barbarian Barrel
  6. Royal Recruits Beatdown — 64.1% win rate · Royal Recruits, Zappies, Flying Machine, Royal Hogs, Mother Witch, Goblin Cage, Fireball, Barbarian Barrel
  7. Bowler Beatdown — 63.5% win rate · Skeleton Army, Hog Rider, Bowler, Electro Wizard, Firecracker, Inferno Tower, Fireball, The Log
  8. Sparky Beatdown — 63.4% win rate · Mini P.E.K.K.A, Dark Prince, Sparky, Mega Minion, Electro Wizard, Goblin Giant, Rage, Zap
  9. Ronin Beatdown — 63.2% win rate · Battle Ram, Electro Wizard, Bandit, Royal Ghost, Golden Knight, Mother Witch, Ronin, Barbarian Barrel
  10. P.E.K.K.A Beatdown — 62.8% win rate · P.E.K.K.A, Battle Ram, Electro Wizard, Bandit, Royal Ghost, Firecracker, Fireball, Zap

From collected battle logs, not all battles played in the game. The actual observation period is not supplied by this source.

How we rank decks

From collected battle logs, not all battles played in the game. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

Ranking score uses a Bayesian-adjusted win rate in MongoDB; it is not the deck structure score. Ranking score uses the deck structure heuristic in DuckDB; it is not a win probability.

Best decks by arena

Frequently asked questions

How are the best Clash Royale decks determined?

From collected battle logs, not all battles played in the game. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

How often is the meta updated?

This is not the time of the latest observed battle; — means unavailable. The actual observation period is not supplied by this source.

What is the best deck for my arena?

Pick a deck whose win condition you have unlocked: browse by archetype above, or open the deck builder to assemble a deck from your own cards and get an instant rating with synergy and counter analysis.

How do I copy a deck into Clash Royale?

Open any deck and tap the copy button — it launches Clash Royale with the full deck pre-filled in a free deck slot, ready to play.

Decks
EN

Best Clash Royale decks

The most-played real decks, ranked from battle data — with win rate and average elixir.

5
6
5
2
3
4
2
4
76.5%Win rate
50/100Deck structure score
3.9Average elixir
11Cycle 4
45/100Synergy heuristic
78%F2P
41%Atk / Def
170.8Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 130645 · Recorded losses: 40124. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF41 / 59
3
1
4
1
4
4
4
2
73.1%Win rate
55/100Deck structure score
2.9Average elixir
7Cycle 4
50/100Synergy heuristic
84%F2P
37%Atk / Def
171.0Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 125049 · Recorded losses: 45923. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF37 / 63
3
3
3
2
7
3
2
2
71.4%Win rate
48/100Deck structure score
3.1Average elixir
9Cycle 4
40/100Synergy heuristic
57%F2P
48%Atk / Def
187.7Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 134035 · Recorded losses: 53617. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF48 / 52
2
3
7
4
3
3
3
2
69.4%Win rate
41/100Deck structure score
3.4Average elixir
10Cycle 4
30/100Synergy heuristic
88%F2P
45%Atk / Def
743.5Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 515998 · Recorded losses: 227422. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF45 / 55
3
3
3
5
3
4
4
2
64.2%Win rate
85/100Deck structure score
3.4Average elixir
11Cycle 4
74/100Synergy heuristic
76%F2P
46%Atk / Def
5.1Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 3263 · Recorded losses: 1817. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF46 / 54
7
4
4
5
4
4
4
2
64.1%Win rate
55/100Deck structure score
4.3Average elixir
14Cycle 4
50/100Synergy heuristic
73%F2P
46%Atk / Def
52.7Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 33749 · Recorded losses: 18921. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF46 / 54
3
4
5
4
3
5
4
2
63.5%Win rate
87/100Deck structure score
3.8Average elixir
12Cycle 4
94/100Synergy heuristic
62%F2P
43%Atk / Def
6.1Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 3868 · Recorded losses: 2224. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF43 / 57
4
4
6
3
4
6
2
2
63.4%Win rate
82/100Deck structure score
3.9Average elixir
11Cycle 4
89/100Synergy heuristic
58%F2P
49%Atk / Def
7.7Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 4852 · Recorded losses: 2800. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF49 / 51
4
4
3
3
4
4
5
2
63.2%Win rate
44/100Deck structure score
3.6Average elixir
12Cycle 4
30/100Synergy heuristic
34%F2P
49%Atk / Def
9.0Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 5691 · Recorded losses: 3310. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF49 / 51
7
4
4
3
3
3
4
2
62.8%Win rate
59/100Deck structure score
3.8Average elixir
11Cycle 4
40/100Synergy heuristic
61%F2P
48%Atk / Def
5.9Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 3703 · Recorded losses: 2197. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF48 / 52
3
5
4
6
4
6
2
2
62.7%Win rate
61/100Deck structure score
4.0Average elixir
11Cycle 4
64/100Synergy heuristic
61%F2P
49%Atk / Def
743.1Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 465692 · Recorded losses: 277320. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF49 / 51
3
1
4
1
3
4
2
3
62.4%Win rate
55/100Deck structure score
2.6Average elixir
7Cycle 4
69/100Synergy heuristic
84%F2P
44%Atk / Def
5.2Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 3247 · Recorded losses: 1953. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF44 / 56
6
2
3
4
3
4
6
2
62.3%Win rate
53/100Deck structure score
3.8Average elixir
10Cycle 4
59/100Synergy heuristic
75%F2P
44%Atk / Def
6.2Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 3884 · Recorded losses: 2347. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF44 / 56
3
2
4
1
3
4
2
3
62.3%Win rate
67/100Deck structure score
2.8Average elixir
8Cycle 4
89/100Synergy heuristic
84%F2P
46%Atk / Def
5.4Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 3353 · Recorded losses: 2030. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF46 / 54
4
4
3
3
4
5
4
2
62.3%Win rate
47/100Deck structure score
3.6Average elixir
12Cycle 4
30/100Synergy heuristic
47%F2P
49%Atk / Def
27.7Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 17264 · Recorded losses: 10460. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF49 / 51
7
4
4
5
4
4
3
2
62.2%Win rate
43/100Deck structure score
4.1Average elixir
13Cycle 4
40/100Synergy heuristic
75%F2P
45%Atk / Def
9.2Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 5714 · Recorded losses: 3471. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF45 / 55
5
4
4
2
2
4
2
2
62.2%Win rate
77/100Deck structure score
3.1Average elixir
8Cycle 4
84/100Synergy heuristic
71%F2P
47%Atk / Def
6.8Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 4255 · Recorded losses: 2587. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF47 / 53
9
4
2
4
3
3
6
2
62.0%Win rate
73/100Deck structure score
4.1Average elixir
10Cycle 4
64/100Synergy heuristic
60%F2P
48%Atk / Def
10.2Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 6332 · Recorded losses: 3873. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF48 / 52
3
3
2
5
3
4
4
3
62.0%Win rate
75/100Deck structure score
3.4Average elixir
11Cycle 4
59/100Synergy heuristic
74%F2P
47%Atk / Def
9.9Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 6114 · Recorded losses: 3745. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF47 / 53
3
4
2
3
3
4
4
2
61.9%Win rate
85/100Deck structure score
3.1Average elixir
10Cycle 4
74/100Synergy heuristic
86%F2P
47%Atk / Def
17.6Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 10920 · Recorded losses: 6718. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF47 / 53
3
4
4
6
4
6
2
2
61.9%Win rate
70/100Deck structure score
3.9Average elixir
11Cycle 4
74/100Synergy heuristic
60%F2P
50%Atk / Def
6.2Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 3816 · Recorded losses: 2350. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF50 / 50

Popular decks

  1. Giant Skeleton Beatdown — 76.5% win rate · Wizard, Giant Skeleton, Rascals, Suspicious Bush, Tombstone, Evolved Musketeer, Zap, Poison
  2. Mini P.E.K.K.A Cycle — 73.1% win rate · Archers, Skeletons, Mini P.E.K.K.A, Ice Spirit, Tesla, Evolved Musketeer, Fireball, The Log
  3. Mega Knight Cycle — 71.4% win rate · Skeleton Army, Princess, Dart Goblin, Bats, Mega Knight, Goblin Barrel, Zap, The Log
  4. Royal Recruits Control — 69.4% win rate · Goblins, Goblin Gang, Royal Recruits, Zappies, Skeleton Barrel, Firecracker, Arrows, The Log
  5. Cannon Cart Control — 64.2% win rate · Knight, Ice Wizard, Goblin Gang, Cannon Cart, Skeleton Barrel, Mortar, Fireball, Barbarian Barrel
  6. Royal Recruits Beatdown — 64.1% win rate · Royal Recruits, Zappies, Flying Machine, Royal Hogs, Mother Witch, Goblin Cage, Fireball, Barbarian Barrel
  7. Bowler Beatdown — 63.5% win rate · Skeleton Army, Hog Rider, Bowler, Electro Wizard, Firecracker, Inferno Tower, Fireball, The Log
  8. Sparky Beatdown — 63.4% win rate · Mini P.E.K.K.A, Dark Prince, Sparky, Mega Minion, Electro Wizard, Goblin Giant, Rage, Zap
  9. Ronin Beatdown — 63.2% win rate · Battle Ram, Electro Wizard, Bandit, Royal Ghost, Golden Knight, Mother Witch, Ronin, Barbarian Barrel
  10. P.E.K.K.A Beatdown — 62.8% win rate · P.E.K.K.A, Battle Ram, Electro Wizard, Bandit, Royal Ghost, Firecracker, Fireball, Zap

From collected battle logs, not all battles played in the game. The actual observation period is not supplied by this source.

How we rank decks

From collected battle logs, not all battles played in the game. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

Ranking score uses a Bayesian-adjusted win rate in MongoDB; it is not the deck structure score. Ranking score uses the deck structure heuristic in DuckDB; it is not a win probability.

Best decks by arena

Frequently asked questions

How are the best Clash Royale decks determined?

From collected battle logs, not all battles played in the game. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

How often is the meta updated?

This is not the time of the latest observed battle; — means unavailable. The actual observation period is not supplied by this source.

What is the best deck for my arena?

Pick a deck whose win condition you have unlocked: browse by archetype above, or open the deck builder to assemble a deck from your own cards and get an instant rating with synergy and counter analysis.

How do I copy a deck into Clash Royale?

Open any deck and tap the copy button — it launches Clash Royale with the full deck pre-filled in a free deck slot, ready to play.

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