EN
Best Rage Decks

The top Rage decks, ranked by win rate from real battle data.

4
6
4
6
6
2
2
1
43.7%Win rate
70/100Deck structure score
3.9Average elixir
9Cycle 4
79/100Synergy heuristic
60%F2P
50%Atk / Def
303.4Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 132511 · Recorded losses: 170889. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF50 / 50
3
5
4
3
4
2
5
2
31.0%Win rate
42/100Deck structure score
3.5Average elixir
10Cycle 4
30/100Synergy heuristic
46%F2P
47%Atk / Def
246.5Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 76334 · Recorded losses: 170154. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF47 / 53
7
2
4
6
5
3
2
2
39.3%Win rate
58/100Deck structure score
3.9Average elixir
9Cycle 4
59/100Synergy heuristic
56%F2P
46%Atk / Def
144.2Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 56597 · Recorded losses: 87613. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF46 / 54
5
2
5
4
3
2
6
2
26.0%Win rate
82/100Deck structure score
3.6Average elixir
9Cycle 4
99/100Synergy heuristic
71%F2P
49%Atk / Def
122.9Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 31989 · Recorded losses: 90872. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF49 / 51
3
3
9
6
5
6
2
1
46.4%Win rate
50/100Deck structure score
4.4Average elixir
9Cycle 4
45/100Synergy heuristic
76%F2P
46%Atk / Def
120.3Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 55839 · Recorded losses: 64477. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF46 / 54
8
3
4
4
3
4
3
2
51.2%Win rate
67/100Deck structure score
3.9Average elixir
11Cycle 4
59/100Synergy heuristic
50%F2P
48%Atk / Def
75.0Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 38374 · Recorded losses: 36601. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF48 / 52
4
4
6
4
6
2
2
1
54.8%Win rate
70/100Deck structure score
3.6Average elixir
9Cycle 4
74/100Synergy heuristic
58%F2P
49%Atk / Def
74.9Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 41027 · Recorded losses: 33889. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF49 / 51

Top Rage decks right now

  1. Sparky Beatdown — 43.7% win rate · Dark Prince, Sparky, Electro Wizard, Elite Barbarians, Goblin Giant, Rage, Zap, Heal Spirit
  2. Executioner Control — 31.0% win rate · Skeleton Army, Executioner, Night Witch, Elixir Golem, Skeleton King, Rage, Void, Goblin Curse
  3. P.E.K.K.A Beatdown — 39.3% win rate · P.E.K.K.A, Bomber, Electro Wizard, Goblin Giant, Goblin Machine, Arrows, Rage, Goblin Curse
  4. Lightning Beatdown — 26.0% win rate · Giant, Bomber, Prince, Dark Prince, Mega Minion, Rage, Lightning, Zap
  5. Three Musketeers Beatdown — 46.4% win rate · Knight, Archers, Three Musketeers, Elite Barbarians, Monk, Elixir Collector, Rage, Heal Spirit
  6. Golem Beatdown — 51.2% win rate · Golem, Skeleton Army, Inferno Dragon, Night Witch, Elixir Golem, Skeleton King, Arrows, Rage
  7. Sparky Beatdown — 54.8% win rate · Mini P.E.K.K.A, Dark Prince, Sparky, Electro Wizard, Goblin Giant, Rage, Zap, Heal Spirit

From collected battle logs, not all battles played in the game. The actual observation period is not supplied by this source.

What is a Rage deck?

A Rage deck is built around Rage as its win condition: the card your pushes are designed to protect and connect to the enemy tower. The remaining seven slots supply defense, spells and support that cover Rage’s weaknesses and convert defensive stops into counter-pushes.

The strongest Rage decks in the current meta are listed above, ranked by real win rate. Card lists, average elixir and usage all come from live battles, so the list follows every balance change automatically.

How to play Rage

Play the first minute patiently: learn the opponent’s counters to Rage and make positive elixir trades on defense. Commit to a big Rage push when you have an elixir lead or when their key counter is out of rotation — support it with the deck’s spells and backup troops.

Facing Rage instead? Use the counter tool to find the cards and decks that shut it down, or study the losing matchups of the decks listed above.

Related archetypes

Keep exploring

Frequently asked questions

What is the best Rage deck right now?

The top-ranked Rage deck by live win rate is first in the list above. Rankings are recomputed continuously from real battles, so the best Rage deck can change as the meta shifts.

Is Rage good in the current meta?

Check the live win rates above — they are measured from real matches, not opinion. If the leading Rage decks hold a win rate around or above 50%, Rage is competitive right now.

What cards work well with Rage?

The decks above are the most successful Rage pairings in the current meta: the cards that appear across several top Rage decks are its strongest partners.

Decks
EN

Best Rage Decks

The top Rage decks, ranked by win rate from real battle data.

4
6
4
6
6
2
2
1
43.7%Win rate
70/100Deck structure score
3.9Average elixir
9Cycle 4
79/100Synergy heuristic
60%F2P
50%Atk / Def
303.4Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 132511 · Recorded losses: 170889. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF50 / 50
3
5
4
3
4
2
5
2
31.0%Win rate
42/100Deck structure score
3.5Average elixir
10Cycle 4
30/100Synergy heuristic
46%F2P
47%Atk / Def
246.5Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 76334 · Recorded losses: 170154. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF47 / 53
7
2
4
6
5
3
2
2
39.3%Win rate
58/100Deck structure score
3.9Average elixir
9Cycle 4
59/100Synergy heuristic
56%F2P
46%Atk / Def
144.2Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 56597 · Recorded losses: 87613. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF46 / 54
5
2
5
4
3
2
6
2
26.0%Win rate
82/100Deck structure score
3.6Average elixir
9Cycle 4
99/100Synergy heuristic
71%F2P
49%Atk / Def
122.9Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 31989 · Recorded losses: 90872. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF49 / 51
3
3
9
6
5
6
2
1
46.4%Win rate
50/100Deck structure score
4.4Average elixir
9Cycle 4
45/100Synergy heuristic
76%F2P
46%Atk / Def
120.3Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 55839 · Recorded losses: 64477. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF46 / 54
8
3
4
4
3
4
3
2
51.2%Win rate
67/100Deck structure score
3.9Average elixir
11Cycle 4
59/100Synergy heuristic
50%F2P
48%Atk / Def
75.0Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 38374 · Recorded losses: 36601. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF48 / 52
4
4
6
4
6
2
2
1
54.8%Win rate
70/100Deck structure score
3.6Average elixir
9Cycle 4
74/100Synergy heuristic
58%F2P
49%Atk / Def
74.9Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 41027 · Recorded losses: 33889. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF49 / 51

Top Rage decks right now

  1. Sparky Beatdown — 43.7% win rate · Dark Prince, Sparky, Electro Wizard, Elite Barbarians, Goblin Giant, Rage, Zap, Heal Spirit
  2. Executioner Control — 31.0% win rate · Skeleton Army, Executioner, Night Witch, Elixir Golem, Skeleton King, Rage, Void, Goblin Curse
  3. P.E.K.K.A Beatdown — 39.3% win rate · P.E.K.K.A, Bomber, Electro Wizard, Goblin Giant, Goblin Machine, Arrows, Rage, Goblin Curse
  4. Lightning Beatdown — 26.0% win rate · Giant, Bomber, Prince, Dark Prince, Mega Minion, Rage, Lightning, Zap
  5. Three Musketeers Beatdown — 46.4% win rate · Knight, Archers, Three Musketeers, Elite Barbarians, Monk, Elixir Collector, Rage, Heal Spirit
  6. Golem Beatdown — 51.2% win rate · Golem, Skeleton Army, Inferno Dragon, Night Witch, Elixir Golem, Skeleton King, Arrows, Rage
  7. Sparky Beatdown — 54.8% win rate · Mini P.E.K.K.A, Dark Prince, Sparky, Electro Wizard, Goblin Giant, Rage, Zap, Heal Spirit

From collected battle logs, not all battles played in the game. The actual observation period is not supplied by this source.

What is a Rage deck?

A Rage deck is built around Rage as its win condition: the card your pushes are designed to protect and connect to the enemy tower. The remaining seven slots supply defense, spells and support that cover Rage’s weaknesses and convert defensive stops into counter-pushes.

The strongest Rage decks in the current meta are listed above, ranked by real win rate. Card lists, average elixir and usage all come from live battles, so the list follows every balance change automatically.

How to play Rage

Play the first minute patiently: learn the opponent’s counters to Rage and make positive elixir trades on defense. Commit to a big Rage push when you have an elixir lead or when their key counter is out of rotation — support it with the deck’s spells and backup troops.

Facing Rage instead? Use the counter tool to find the cards and decks that shut it down, or study the losing matchups of the decks listed above.

Related archetypes

Keep exploring

Frequently asked questions

What is the best Rage deck right now?

The top-ranked Rage deck by live win rate is first in the list above. Rankings are recomputed continuously from real battles, so the best Rage deck can change as the meta shifts.

Is Rage good in the current meta?

Check the live win rates above — they are measured from real matches, not opinion. If the leading Rage decks hold a win rate around or above 50%, Rage is competitive right now.

What cards work well with Rage?

The decks above are the most successful Rage pairings in the current meta: the cards that appear across several top Rage decks are its strongest partners.

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