EN
Best 2.6 Hog Cycle Decks

The top 2.6 Hog Cycle decks, ranked by win rate from real battle data.

1
4
4
1
2
3
4
2
46.3%Win rate
80/100Deck structure score
2.6Average elixir
6Cycle 4
79/100Synergy heuristic
82%F2P
40%Atk / Def
2343.5Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 1083945 · Recorded losses: 1259348. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF40 / 60
1
4
3
4
1
4
3
2
49.4%Win rate
67/100Deck structure score
2.8Average elixir
7Cycle 4
74/100Synergy heuristic
79%F2P
45%Atk / Def
328.6Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 162220 · Recorded losses: 166376. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF45 / 55
1
4
4
1
3
3
4
2
45.9%Win rate
78/100Deck structure score
2.8Average elixir
7Cycle 4
84/100Synergy heuristic
84%F2P
44%Atk / Def
300.4Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 137936 · Recorded losses: 162485. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF44 / 56
3
4
1
3
4
4
2
3
38.2%Win rate
74/100Deck structure score
3.0Average elixir
9Cycle 4
89/100Synergy heuristic
82%F2P
44%Atk / Def
297.4Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 113496 · Recorded losses: 183878. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF44 / 56
1
4
3
4
1
3
3
2
46.6%Win rate
55/100Deck structure score
2.6Average elixir
7Cycle 4
64/100Synergy heuristic
79%F2P
46%Atk / Def
168.8Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 78601 · Recorded losses: 90183. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF46 / 54
3
1
4
4
1
3
4
2
55.2%Win rate
80/100Deck structure score
2.8Average elixir
7Cycle 4
79/100Synergy heuristic
84%F2P
43%Atk / Def
164.0Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 90550 · Recorded losses: 73420. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF43 / 57
1
4
4
1
3
4
2
3
57.6%Win rate
68/100Deck structure score
2.8Average elixir
7Cycle 4
84/100Synergy heuristic
84%F2P
43%Atk / Def
158.5Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 91348 · Recorded losses: 67141. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF43 / 57
1
4
1
3
4
3
2
3
56.6%Win rate
60/100Deck structure score
2.6Average elixir
7Cycle 4
74/100Synergy heuristic
75%F2P
45%Atk / Def
121.7Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 68872 · Recorded losses: 52780. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF45 / 55
1
4
3
4
1
4
2
3
53.0%Win rate
71/100Deck structure score
2.8Average elixir
7Cycle 4
84/100Synergy heuristic
75%F2P
45%Atk / Def
112.0Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 59405 · Recorded losses: 52619. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF45 / 55
3
1
4
1
3
4
2
3
53.6%Win rate
60/100Deck structure score
2.6Average elixir
7Cycle 4
69/100Synergy heuristic
86%F2P
43%Atk / Def
99.5Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 53351 · Recorded losses: 46117. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF43 / 57
1
4
1
3
4
4
2
3
56.0%Win rate
71/100Deck structure score
2.8Average elixir
7Cycle 4
84/100Synergy heuristic
75%F2P
45%Atk / Def
98.1Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 54967 · Recorded losses: 43151. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF45 / 55

Top 2.6 Hog Cycle decks right now

  1. Musketeer Hyper Cycle — 46.3% win rate · Skeletons, Musketeer, Hog Rider, Ice Spirit, Ice Golem, Cannon, Fireball, The Log
  2. Hog Rider Cycle — 49.4% win rate · Skeletons, Hog Rider, Firecracker, Mighty Miner, Electro Spirit, Tesla, Earthquake, Barbarian Barrel
  3. Musketeer Cycle — 45.9% win rate · Skeletons, Musketeer, Hog Rider, Ice Spirit, Firecracker, Cannon, Fireball, The Log
  4. Hog Rider Cycle — 38.2% win rate · Knight, Hog Rider, Ice Spirit, Mega Minion, Flying Machine, Tesla, The Log, Earthquake
  5. Hog Rider Hyper Cycle — 46.6% win rate · Skeletons, Hog Rider, Firecracker, Mighty Miner, Electro Spirit, Cannon, Earthquake, Barbarian Barrel
  6. Musketeer Cycle — 55.2% win rate · Knight, Skeletons, Musketeer, Hog Rider, Ice Spirit, Cannon, Fireball, The Log
  7. Valkyrie Cycle — 57.6% win rate · Skeletons, Valkyrie, Hog Rider, Ice Spirit, Firecracker, Tesla, The Log, Earthquake
  8. Hog Rider Hyper Cycle — 56.6% win rate · Skeletons, Hog Rider, Ice Spirit, Firecracker, Mighty Miner, Cannon, The Log, Earthquake
  9. Hog Rider Cycle — 53.0% win rate · Skeletons, Hog Rider, Firecracker, Mighty Miner, Electro Spirit, Tesla, The Log, Earthquake
  10. Hog Rider Hyper Cycle — 53.6% win rate · Knight, Skeletons, Hog Rider, Ice Spirit, Firecracker, Tesla, The Log, Earthquake

From collected battle logs, not all battles played in the game. The actual observation period is not supplied by this source.

About 2.6 Hog Cycle

2.6 Hog Cycle is the most famous deck in Clash Royale history: Hog Rider, Musketeer, Ice Golem, Ice Spirit, Skeletons, Cannon, Fireball and The Log — an average elixir cost of just 2.6. The deck wins by out-cycling the opponent’s counters: defend cheaply with Ice Golem, Musketeer and Cannon, then send the Hog Rider again before their answer comes back in hand. Below are the live Hog cycle decks (average elixir ≤ 3.0) ranked from real battles — the classic 2.6 list is the most played deck in the game right now.

What is a 2.6 Hog Cycle deck?

A 2.6 Hog Cycle deck is built around 2.6 Hog Cycle as its win condition: the card your pushes are designed to protect and connect to the enemy tower. The remaining seven slots supply defense, spells and support that cover 2.6 Hog Cycle’s weaknesses and convert defensive stops into counter-pushes.

The strongest 2.6 Hog Cycle decks in the current meta are listed above, ranked by real win rate. Card lists, average elixir and usage all come from live battles, so the list follows every balance change automatically.

How to play 2.6 Hog Cycle

Play the first minute patiently: learn the opponent’s counters to 2.6 Hog Cycle and make positive elixir trades on defense. Commit to a big 2.6 Hog Cycle push when you have an elixir lead or when their key counter is out of rotation — support it with the deck’s spells and backup troops.

Facing 2.6 Hog Cycle instead? Use the counter tool to find the cards and decks that shut it down, or study the losing matchups of the decks listed above.

Related archetypes

Keep exploring

Frequently asked questions

What is the best 2.6 Hog Cycle deck right now?

The top-ranked 2.6 Hog Cycle deck by live win rate is first in the list above. Rankings are recomputed continuously from real battles, so the best 2.6 Hog Cycle deck can change as the meta shifts.

Is 2.6 Hog Cycle good in the current meta?

Check the live win rates above — they are measured from real matches, not opinion. If the leading 2.6 Hog Cycle decks hold a win rate around or above 50%, 2.6 Hog Cycle is competitive right now.

What cards work well with 2.6 Hog Cycle?

The decks above are the most successful 2.6 Hog Cycle pairings in the current meta: the cards that appear across several top 2.6 Hog Cycle decks are its strongest partners.

Decks
EN

Best 2.6 Hog Cycle Decks

The top 2.6 Hog Cycle decks, ranked by win rate from real battle data.

1
4
4
1
2
3
4
2
46.3%Win rate
80/100Deck structure score
2.6Average elixir
6Cycle 4
79/100Synergy heuristic
82%F2P
40%Atk / Def
2343.5Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 1083945 · Recorded losses: 1259348. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF40 / 60
1
4
3
4
1
4
3
2
49.4%Win rate
67/100Deck structure score
2.8Average elixir
7Cycle 4
74/100Synergy heuristic
79%F2P
45%Atk / Def
328.6Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 162220 · Recorded losses: 166376. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF45 / 55
1
4
4
1
3
3
4
2
45.9%Win rate
78/100Deck structure score
2.8Average elixir
7Cycle 4
84/100Synergy heuristic
84%F2P
44%Atk / Def
300.4Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 137936 · Recorded losses: 162485. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF44 / 56
3
4
1
3
4
4
2
3
38.2%Win rate
74/100Deck structure score
3.0Average elixir
9Cycle 4
89/100Synergy heuristic
82%F2P
44%Atk / Def
297.4Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 113496 · Recorded losses: 183878. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF44 / 56
1
4
3
4
1
3
3
2
46.6%Win rate
55/100Deck structure score
2.6Average elixir
7Cycle 4
64/100Synergy heuristic
79%F2P
46%Atk / Def
168.8Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 78601 · Recorded losses: 90183. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF46 / 54
3
1
4
4
1
3
4
2
55.2%Win rate
80/100Deck structure score
2.8Average elixir
7Cycle 4
79/100Synergy heuristic
84%F2P
43%Atk / Def
164.0Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 90550 · Recorded losses: 73420. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF43 / 57
1
4
4
1
3
4
2
3
57.6%Win rate
68/100Deck structure score
2.8Average elixir
7Cycle 4
84/100Synergy heuristic
84%F2P
43%Atk / Def
158.5Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 91348 · Recorded losses: 67141. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF43 / 57
1
4
1
3
4
3
2
3
56.6%Win rate
60/100Deck structure score
2.6Average elixir
7Cycle 4
74/100Synergy heuristic
75%F2P
45%Atk / Def
121.7Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 68872 · Recorded losses: 52780. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF45 / 55
1
4
3
4
1
4
2
3
53.0%Win rate
71/100Deck structure score
2.8Average elixir
7Cycle 4
84/100Synergy heuristic
75%F2P
45%Atk / Def
112.0Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 59405 · Recorded losses: 52619. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF45 / 55
3
1
4
1
3
4
2
3
53.6%Win rate
60/100Deck structure score
2.6Average elixir
7Cycle 4
69/100Synergy heuristic
86%F2P
43%Atk / Def
99.5Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 53351 · Recorded losses: 46117. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF43 / 57
1
4
1
3
4
4
2
3
56.0%Win rate
71/100Deck structure score
2.8Average elixir
7Cycle 4
84/100Synergy heuristic
75%F2P
45%Atk / Def
98.1Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 54967 · Recorded losses: 43151. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF45 / 55

Top 2.6 Hog Cycle decks right now

  1. Musketeer Hyper Cycle — 46.3% win rate · Skeletons, Musketeer, Hog Rider, Ice Spirit, Ice Golem, Cannon, Fireball, The Log
  2. Hog Rider Cycle — 49.4% win rate · Skeletons, Hog Rider, Firecracker, Mighty Miner, Electro Spirit, Tesla, Earthquake, Barbarian Barrel
  3. Musketeer Cycle — 45.9% win rate · Skeletons, Musketeer, Hog Rider, Ice Spirit, Firecracker, Cannon, Fireball, The Log
  4. Hog Rider Cycle — 38.2% win rate · Knight, Hog Rider, Ice Spirit, Mega Minion, Flying Machine, Tesla, The Log, Earthquake
  5. Hog Rider Hyper Cycle — 46.6% win rate · Skeletons, Hog Rider, Firecracker, Mighty Miner, Electro Spirit, Cannon, Earthquake, Barbarian Barrel
  6. Musketeer Cycle — 55.2% win rate · Knight, Skeletons, Musketeer, Hog Rider, Ice Spirit, Cannon, Fireball, The Log
  7. Valkyrie Cycle — 57.6% win rate · Skeletons, Valkyrie, Hog Rider, Ice Spirit, Firecracker, Tesla, The Log, Earthquake
  8. Hog Rider Hyper Cycle — 56.6% win rate · Skeletons, Hog Rider, Ice Spirit, Firecracker, Mighty Miner, Cannon, The Log, Earthquake
  9. Hog Rider Cycle — 53.0% win rate · Skeletons, Hog Rider, Firecracker, Mighty Miner, Electro Spirit, Tesla, The Log, Earthquake
  10. Hog Rider Hyper Cycle — 53.6% win rate · Knight, Skeletons, Hog Rider, Ice Spirit, Firecracker, Tesla, The Log, Earthquake

From collected battle logs, not all battles played in the game. The actual observation period is not supplied by this source.

About 2.6 Hog Cycle

2.6 Hog Cycle is the most famous deck in Clash Royale history: Hog Rider, Musketeer, Ice Golem, Ice Spirit, Skeletons, Cannon, Fireball and The Log — an average elixir cost of just 2.6. The deck wins by out-cycling the opponent’s counters: defend cheaply with Ice Golem, Musketeer and Cannon, then send the Hog Rider again before their answer comes back in hand. Below are the live Hog cycle decks (average elixir ≤ 3.0) ranked from real battles — the classic 2.6 list is the most played deck in the game right now.

What is a 2.6 Hog Cycle deck?

A 2.6 Hog Cycle deck is built around 2.6 Hog Cycle as its win condition: the card your pushes are designed to protect and connect to the enemy tower. The remaining seven slots supply defense, spells and support that cover 2.6 Hog Cycle’s weaknesses and convert defensive stops into counter-pushes.

The strongest 2.6 Hog Cycle decks in the current meta are listed above, ranked by real win rate. Card lists, average elixir and usage all come from live battles, so the list follows every balance change automatically.

How to play 2.6 Hog Cycle

Play the first minute patiently: learn the opponent’s counters to 2.6 Hog Cycle and make positive elixir trades on defense. Commit to a big 2.6 Hog Cycle push when you have an elixir lead or when their key counter is out of rotation — support it with the deck’s spells and backup troops.

Facing 2.6 Hog Cycle instead? Use the counter tool to find the cards and decks that shut it down, or study the losing matchups of the decks listed above.

Related archetypes

Keep exploring

Frequently asked questions

What is the best 2.6 Hog Cycle deck right now?

The top-ranked 2.6 Hog Cycle deck by live win rate is first in the list above. Rankings are recomputed continuously from real battles, so the best 2.6 Hog Cycle deck can change as the meta shifts.

Is 2.6 Hog Cycle good in the current meta?

Check the live win rates above — they are measured from real matches, not opinion. If the leading 2.6 Hog Cycle decks hold a win rate around or above 50%, 2.6 Hog Cycle is competitive right now.

What cards work well with 2.6 Hog Cycle?

The decks above are the most successful 2.6 Hog Cycle pairings in the current meta: the cards that appear across several top 2.6 Hog Cycle decks are its strongest partners.

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