EN
Best Witch Decks

The top Witch decks, ranked by win rate from real battle data.

5
3
5
3
5
3
5
2
36.6%Win rate
57/100Deck structure score
3.9Average elixir
11Cycle 4
59/100Synergy heuristic
70%F2P
49%Atk / Def
426.0Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 155905 · Recorded losses: 270067. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF49 / 51
5
6
5
4
3
0
2
3
72.3%Win rate
18/100Deck structure score
3.9Average elixir
11Cycle 4
30/100Synergy heuristic
67%F2P
44%Atk / Def
198.3Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 143261 · Recorded losses: 54764. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF44 / 56
3
5
3
4
4
5
2
3
31.5%Win rate
59/100Deck structure score
3.6Average elixir
11Cycle 4
50/100Synergy heuristic
54%F2P
44%Atk / Def
175.9Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 55381 · Recorded losses: 120507. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF44 / 56
5
3
5
4
5
3
5
2
47.2%Win rate
65/100Deck structure score
4.0Average elixir
12Cycle 4
69/100Synergy heuristic
74%F2P
51%Atk / Def
143.5Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 67704 · Recorded losses: 75738. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF51 / 49
5
6
4
3
0
2
6
3
69.8%Win rate
25/100Deck structure score
4.0Average elixir
11Cycle 4
30/100Synergy heuristic
55%F2P
46%Atk / Def
100.2Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 69854 · Recorded losses: 30217. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF46 / 54
5
4
3
4
4
5
2
3
33.7%Win rate
50/100Deck structure score
3.8Average elixir
12Cycle 4
40/100Synergy heuristic
52%F2P
46%Atk / Def
88.9Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 29937 · Recorded losses: 58987. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF46 / 54
5
6
4
4
3
0
2
3
73.1%Win rate
25/100Deck structure score
3.8Average elixir
11Cycle 4
30/100Synergy heuristic
62%F2P
45%Atk / Def
75.1Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 54882 · Recorded losses: 20182. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF45 / 55

Top Witch decks right now

  1. Giant Beatdown — 36.6% win rate · Giant, Minions, Witch, Guards, Bowler, Arrows, Graveyard, Giant Snowball
  2. Giant Skeleton Control — 72.3% win rate · Witch, Giant Skeleton, Bowler, Flying Machine, Arrows, Mirror, Zap, Vines
  3. Witch Beatdown — 31.5% win rate · Knight, Witch, Ice Wizard, Goblin Cage, Poison, Graveyard, Barbarian Barrel, Vines
  4. Giant Beatdown — 47.2% win rate · Giant, Minions, Witch, Mini P.E.K.K.A, Bowler, Arrows, Graveyard, Giant Snowball
  5. Giant Skeleton Beatdown — 69.8% win rate · Witch, Giant Skeleton, Golden Knight, Arrows, Mirror, Zap, Spirit Empress, Vines
  6. Witch Beatdown — 33.7% win rate · Witch, Valkyrie, Ice Wizard, Goblin Hut, Poison, Graveyard, Barbarian Barrel, Vines
  7. Giant Skeleton Control — 73.1% win rate · Witch, Giant Skeleton, Golden Knight, Furnace, Arrows, Mirror, Zap, Vines

From collected battle logs, not all battles played in the game. The actual observation period is not supplied by this source.

What is a Witch deck?

A Witch deck is built around Witch as its win condition: the card your pushes are designed to protect and connect to the enemy tower. The remaining seven slots supply defense, spells and support that cover Witch’s weaknesses and convert defensive stops into counter-pushes.

The strongest Witch decks in the current meta are listed above, ranked by real win rate. Card lists, average elixir and usage all come from live battles, so the list follows every balance change automatically.

How to play Witch

Play the first minute patiently: learn the opponent’s counters to Witch and make positive elixir trades on defense. Commit to a big Witch push when you have an elixir lead or when their key counter is out of rotation — support it with the deck’s spells and backup troops.

Facing Witch instead? Use the counter tool to find the cards and decks that shut it down, or study the losing matchups of the decks listed above.

Related archetypes

Keep exploring

Frequently asked questions

What is the best Witch deck right now?

The top-ranked Witch deck by live win rate is first in the list above. Rankings are recomputed continuously from real battles, so the best Witch deck can change as the meta shifts.

Is Witch good in the current meta?

Check the live win rates above — they are measured from real matches, not opinion. If the leading Witch decks hold a win rate around or above 50%, Witch is competitive right now.

What cards work well with Witch?

The decks above are the most successful Witch pairings in the current meta: the cards that appear across several top Witch decks are its strongest partners.

Decks
EN

Best Witch Decks

The top Witch decks, ranked by win rate from real battle data.

5
3
5
3
5
3
5
2
36.6%Win rate
57/100Deck structure score
3.9Average elixir
11Cycle 4
59/100Synergy heuristic
70%F2P
49%Atk / Def
426.0Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 155905 · Recorded losses: 270067. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF49 / 51
5
6
5
4
3
0
2
3
72.3%Win rate
18/100Deck structure score
3.9Average elixir
11Cycle 4
30/100Synergy heuristic
67%F2P
44%Atk / Def
198.3Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 143261 · Recorded losses: 54764. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF44 / 56
3
5
3
4
4
5
2
3
31.5%Win rate
59/100Deck structure score
3.6Average elixir
11Cycle 4
50/100Synergy heuristic
54%F2P
44%Atk / Def
175.9Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 55381 · Recorded losses: 120507. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF44 / 56
5
3
5
4
5
3
5
2
47.2%Win rate
65/100Deck structure score
4.0Average elixir
12Cycle 4
69/100Synergy heuristic
74%F2P
51%Atk / Def
143.5Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 67704 · Recorded losses: 75738. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF51 / 49
5
6
4
3
0
2
6
3
69.8%Win rate
25/100Deck structure score
4.0Average elixir
11Cycle 4
30/100Synergy heuristic
55%F2P
46%Atk / Def
100.2Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 69854 · Recorded losses: 30217. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF46 / 54
5
4
3
4
4
5
2
3
33.7%Win rate
50/100Deck structure score
3.8Average elixir
12Cycle 4
40/100Synergy heuristic
52%F2P
46%Atk / Def
88.9Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 29937 · Recorded losses: 58987. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF46 / 54
5
6
4
4
3
0
2
3
73.1%Win rate
25/100Deck structure score
3.8Average elixir
11Cycle 4
30/100Synergy heuristic
62%F2P
45%Atk / Def
75.1Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 54882 · Recorded losses: 20182. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF45 / 55

Top Witch decks right now

  1. Giant Beatdown — 36.6% win rate · Giant, Minions, Witch, Guards, Bowler, Arrows, Graveyard, Giant Snowball
  2. Giant Skeleton Control — 72.3% win rate · Witch, Giant Skeleton, Bowler, Flying Machine, Arrows, Mirror, Zap, Vines
  3. Witch Beatdown — 31.5% win rate · Knight, Witch, Ice Wizard, Goblin Cage, Poison, Graveyard, Barbarian Barrel, Vines
  4. Giant Beatdown — 47.2% win rate · Giant, Minions, Witch, Mini P.E.K.K.A, Bowler, Arrows, Graveyard, Giant Snowball
  5. Giant Skeleton Beatdown — 69.8% win rate · Witch, Giant Skeleton, Golden Knight, Arrows, Mirror, Zap, Spirit Empress, Vines
  6. Witch Beatdown — 33.7% win rate · Witch, Valkyrie, Ice Wizard, Goblin Hut, Poison, Graveyard, Barbarian Barrel, Vines
  7. Giant Skeleton Control — 73.1% win rate · Witch, Giant Skeleton, Golden Knight, Furnace, Arrows, Mirror, Zap, Vines

From collected battle logs, not all battles played in the game. The actual observation period is not supplied by this source.

What is a Witch deck?

A Witch deck is built around Witch as its win condition: the card your pushes are designed to protect and connect to the enemy tower. The remaining seven slots supply defense, spells and support that cover Witch’s weaknesses and convert defensive stops into counter-pushes.

The strongest Witch decks in the current meta are listed above, ranked by real win rate. Card lists, average elixir and usage all come from live battles, so the list follows every balance change automatically.

How to play Witch

Play the first minute patiently: learn the opponent’s counters to Witch and make positive elixir trades on defense. Commit to a big Witch push when you have an elixir lead or when their key counter is out of rotation — support it with the deck’s spells and backup troops.

Facing Witch instead? Use the counter tool to find the cards and decks that shut it down, or study the losing matchups of the decks listed above.

Related archetypes

Keep exploring

Frequently asked questions

What is the best Witch deck right now?

The top-ranked Witch deck by live win rate is first in the list above. Rankings are recomputed continuously from real battles, so the best Witch deck can change as the meta shifts.

Is Witch good in the current meta?

Check the live win rates above — they are measured from real matches, not opinion. If the leading Witch decks hold a win rate around or above 50%, Witch is competitive right now.

What cards work well with Witch?

The decks above are the most successful Witch pairings in the current meta: the cards that appear across several top Witch decks are its strongest partners.

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