EN
Best Fireball Decks

The top Fireball decks, ranked by win rate from real battle data.

1
4
4
1
2
3
4
2
46.5%Win rate
80/100Deck structure score
2.6Average elixir
6Cycle 4
79/100Synergy heuristic
82%F2P
40%Atk / Def
3022.1Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 1405596 · Recorded losses: 1616327. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF40 / 60
3
3
1
1
4
6
4
2
42.7%Win rate
75/100Deck structure score
3.0Average elixir
7Cycle 4
79/100Synergy heuristic
82%F2P
38%Atk / Def
1120.6Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 478322 · Recorded losses: 642218. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF38 / 62
7
4
4
3
3
4
4
2
47.2%Win rate
64/100Deck structure score
3.9Average elixir
12Cycle 4
40/100Synergy heuristic
52%F2P
48%Atk / Def
725.6Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 342171 · Recorded losses: 383400. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF48 / 52
2
3
5
5
3
4
4
2
43.3%Win rate
75/100Deck structure score
3.5Average elixir
10Cycle 4
74/100Synergy heuristic
85%F2P
50%Atk / Def
565.7Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 244820 · Recorded losses: 320850. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF50 / 50
1
6
4
3
3
1
4
2
38.5%Win rate
67/100Deck structure score
3.0Average elixir
7Cycle 4
69/100Synergy heuristic
67%F2P
45%Atk / Def
528.6Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 203801 · Recorded losses: 324806. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF45 / 55
3
1
4
4
1
3
4
2
54.8%Win rate
80/100Deck structure score
2.8Average elixir
7Cycle 4
79/100Synergy heuristic
84%F2P
43%Atk / Def
212.2Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 116179 · Recorded losses: 96030. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF43 / 57
3
3
1
1
4
6
4
2
55.7%Win rate
75/100Deck structure score
3.0Average elixir
7Cycle 4
79/100Synergy heuristic
82%F2P
38%Atk / Def
204.6Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 113933 · Recorded losses: 90606. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF38 / 62
7
4
4
5
4
4
3
2
55.0%Win rate
55/100Deck structure score
4.1Average elixir
13Cycle 4
50/100Synergy heuristic
83%F2P
45%Atk / Def
188.3Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 103613 · Recorded losses: 84712. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF45 / 55
3
1
3
1
4
4
4
2
50.1%Win rate
32/100Deck structure score
2.8Average elixir
7Cycle 4
30/100Synergy heuristic
74%F2P
42%Atk / Def
172.4Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 86446 · Recorded losses: 85946. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF42 / 58
3
3
5
5
3
4
4
2
61.6%Win rate
83/100Deck structure score
3.6Average elixir
11Cycle 4
74/100Synergy heuristic
76%F2P
47%Atk / Def
168.3Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 103663 · Recorded losses: 64667. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF47 / 53
3
3
5
5
3
4
4
2
60.7%Win rate
74/100Deck structure score
3.6Average elixir
11Cycle 4
74/100Synergy heuristic
76%F2P
48%Atk / Def
164.6Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 99921 · Recorded losses: 64664. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF48 / 52
5
3
5
4
5
4
4
2
59.2%Win rate
68/100Deck structure score
4.0Average elixir
13Cycle 4
50/100Synergy heuristic
65%F2P
47%Atk / Def
124.4Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 73640 · Recorded losses: 50767. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF47 / 53
1
4
4
2
1
3
4
2
50.3%Win rate
80/100Deck structure score
2.6Average elixir
6Cycle 4
79/100Synergy heuristic
82%F2P
41%Atk / Def
123.4Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 62140 · Recorded losses: 61290. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF41 / 59
3
3
5
3
4
4
4
3
36.3%Win rate
70/100Deck structure score
3.6Average elixir
12Cycle 4
59/100Synergy heuristic
91%F2P
47%Atk / Def
122.4Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 44369 · Recorded losses: 77996. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF47 / 53
1
4
1
2
4
3
4
2
51.5%Win rate
45/100Deck structure score
2.6Average elixir
6Cycle 4
40/100Synergy heuristic
82%F2P
35%Atk / Def
95.8Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 49378 · Recorded losses: 46411. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF35 / 65
3
5
5
3
2
4
4
2
62.6%Win rate
69/100Deck structure score
3.5Average elixir
10Cycle 4
69/100Synergy heuristic
85%F2P
49%Atk / Def
92.1Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 57610 · Recorded losses: 34469. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF49 / 51

Top Fireball decks right now

  1. Musketeer Hyper Cycle — 46.5% win rate · Skeletons, Musketeer, Hog Rider, Ice Spirit, Ice Golem, Cannon, Fireball, The Log
  2. X-Bow Cycle — 42.7% win rate · Knight, Archers, Skeletons, Electro Spirit, Tesla, X-Bow, Fireball, The Log
  3. P.E.K.K.A Beatdown — 47.2% win rate · P.E.K.K.A, Battle Ram, Electro Wizard, Bandit, Royal Ghost, Magic Archer, Fireball, Zap
  4. Rascals Control — 43.3% win rate · Goblins, Minions, Rascals, Cannon Cart, Skeleton Barrel, Mortar, Fireball, Barbarian Barrel
  5. Royal Giant Cycle — 38.5% win rate · Skeletons, Royal Giant, Hunter, Royal Ghost, Fisherman, Electro Spirit, Fireball, Barbarian Barrel
  6. Musketeer Cycle — 54.8% win rate · Knight, Skeletons, Musketeer, Hog Rider, Ice Spirit, Cannon, Fireball, The Log
  7. X-Bow Cycle — 55.7% win rate · Knight, Archers, Skeletons, Ice Spirit, Tesla, X-Bow, Fireball, The Log
  8. Royal Recruits Beatdown — 55.0% win rate · Royal Recruits, Zappies, Flying Machine, Royal Hogs, Goblin Cage, Fireball, Arrows, Barbarian Barrel
  9. Hunter Cycle — 50.1% win rate · Knight, Skeletons, Princess, Ice Spirit, Hunter, Minion Giant, Fireball, Barbarian Barrel
  10. Rascals Beatdown — 61.6% win rate · Ice Wizard, Goblin Gang, Rascals, Cannon Cart, Skeleton Barrel, Mortar, Fireball, Barbarian Barrel

From collected battle logs, not all battles played in the game. The actual observation period is not supplied by this source.

What is a Fireball deck?

A Fireball deck is built around Fireball as its win condition: the card your pushes are designed to protect and connect to the enemy tower. The remaining seven slots supply defense, spells and support that cover Fireball’s weaknesses and convert defensive stops into counter-pushes.

The strongest Fireball decks in the current meta are listed above, ranked by real win rate. Card lists, average elixir and usage all come from live battles, so the list follows every balance change automatically.

How to play Fireball

Play the first minute patiently: learn the opponent’s counters to Fireball and make positive elixir trades on defense. Commit to a big Fireball push when you have an elixir lead or when their key counter is out of rotation — support it with the deck’s spells and backup troops.

Facing Fireball instead? Use the counter tool to find the cards and decks that shut it down, or study the losing matchups of the decks listed above.

Related archetypes

Keep exploring

Frequently asked questions

What is the best Fireball deck right now?

The top-ranked Fireball deck by live win rate is first in the list above. Rankings are recomputed continuously from real battles, so the best Fireball deck can change as the meta shifts.

Is Fireball good in the current meta?

Check the live win rates above — they are measured from real matches, not opinion. If the leading Fireball decks hold a win rate around or above 50%, Fireball is competitive right now.

What cards work well with Fireball?

The decks above are the most successful Fireball pairings in the current meta: the cards that appear across several top Fireball decks are its strongest partners.

Decks
EN

Best Fireball Decks

The top Fireball decks, ranked by win rate from real battle data.

1
4
4
1
2
3
4
2
46.5%Win rate
80/100Deck structure score
2.6Average elixir
6Cycle 4
79/100Synergy heuristic
82%F2P
40%Atk / Def
3022.1Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 1405596 · Recorded losses: 1616327. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF40 / 60
3
3
1
1
4
6
4
2
42.7%Win rate
75/100Deck structure score
3.0Average elixir
7Cycle 4
79/100Synergy heuristic
82%F2P
38%Atk / Def
1120.6Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 478322 · Recorded losses: 642218. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF38 / 62
7
4
4
3
3
4
4
2
47.2%Win rate
64/100Deck structure score
3.9Average elixir
12Cycle 4
40/100Synergy heuristic
52%F2P
48%Atk / Def
725.6Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 342171 · Recorded losses: 383400. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF48 / 52
2
3
5
5
3
4
4
2
43.3%Win rate
75/100Deck structure score
3.5Average elixir
10Cycle 4
74/100Synergy heuristic
85%F2P
50%Atk / Def
565.7Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 244820 · Recorded losses: 320850. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF50 / 50
1
6
4
3
3
1
4
2
38.5%Win rate
67/100Deck structure score
3.0Average elixir
7Cycle 4
69/100Synergy heuristic
67%F2P
45%Atk / Def
528.6Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 203801 · Recorded losses: 324806. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF45 / 55
3
1
4
4
1
3
4
2
54.8%Win rate
80/100Deck structure score
2.8Average elixir
7Cycle 4
79/100Synergy heuristic
84%F2P
43%Atk / Def
212.2Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 116179 · Recorded losses: 96030. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF43 / 57
3
3
1
1
4
6
4
2
55.7%Win rate
75/100Deck structure score
3.0Average elixir
7Cycle 4
79/100Synergy heuristic
82%F2P
38%Atk / Def
204.6Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 113933 · Recorded losses: 90606. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF38 / 62
7
4
4
5
4
4
3
2
55.0%Win rate
55/100Deck structure score
4.1Average elixir
13Cycle 4
50/100Synergy heuristic
83%F2P
45%Atk / Def
188.3Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 103613 · Recorded losses: 84712. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF45 / 55
3
1
3
1
4
4
4
2
50.1%Win rate
32/100Deck structure score
2.8Average elixir
7Cycle 4
30/100Synergy heuristic
74%F2P
42%Atk / Def
172.4Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 86446 · Recorded losses: 85946. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF42 / 58
3
3
5
5
3
4
4
2
61.6%Win rate
83/100Deck structure score
3.6Average elixir
11Cycle 4
74/100Synergy heuristic
76%F2P
47%Atk / Def
168.3Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 103663 · Recorded losses: 64667. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF47 / 53
3
3
5
5
3
4
4
2
60.7%Win rate
74/100Deck structure score
3.6Average elixir
11Cycle 4
74/100Synergy heuristic
76%F2P
48%Atk / Def
164.6Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 99921 · Recorded losses: 64664. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF48 / 52
5
3
5
4
5
4
4
2
59.2%Win rate
68/100Deck structure score
4.0Average elixir
13Cycle 4
50/100Synergy heuristic
65%F2P
47%Atk / Def
124.4Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 73640 · Recorded losses: 50767. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF47 / 53
1
4
4
2
1
3
4
2
50.3%Win rate
80/100Deck structure score
2.6Average elixir
6Cycle 4
79/100Synergy heuristic
82%F2P
41%Atk / Def
123.4Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 62140 · Recorded losses: 61290. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF41 / 59
3
3
5
3
4
4
4
3
36.3%Win rate
70/100Deck structure score
3.6Average elixir
12Cycle 4
59/100Synergy heuristic
91%F2P
47%Atk / Def
122.4Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 44369 · Recorded losses: 77996. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF47 / 53
1
4
1
2
4
3
4
2
51.5%Win rate
45/100Deck structure score
2.6Average elixir
6Cycle 4
40/100Synergy heuristic
82%F2P
35%Atk / Def
95.8Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 49378 · Recorded losses: 46411. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF35 / 65
3
5
5
3
2
4
4
2
62.6%Win rate
69/100Deck structure score
3.5Average elixir
10Cycle 4
69/100Synergy heuristic
85%F2P
49%Atk / Def
92.1Kuses

Structure and synergy are heuristics, not win probabilities or statistical confidence intervals.

Recorded wins: 57610 · Recorded losses: 34469. Win rate = wins / (wins + losses); draws are excluded. Uses are recorded deck appearances, not necessarily unique matches.

ATK/DEF49 / 51

Top Fireball decks right now

  1. Musketeer Hyper Cycle — 46.5% win rate · Skeletons, Musketeer, Hog Rider, Ice Spirit, Ice Golem, Cannon, Fireball, The Log
  2. X-Bow Cycle — 42.7% win rate · Knight, Archers, Skeletons, Electro Spirit, Tesla, X-Bow, Fireball, The Log
  3. P.E.K.K.A Beatdown — 47.2% win rate · P.E.K.K.A, Battle Ram, Electro Wizard, Bandit, Royal Ghost, Magic Archer, Fireball, Zap
  4. Rascals Control — 43.3% win rate · Goblins, Minions, Rascals, Cannon Cart, Skeleton Barrel, Mortar, Fireball, Barbarian Barrel
  5. Royal Giant Cycle — 38.5% win rate · Skeletons, Royal Giant, Hunter, Royal Ghost, Fisherman, Electro Spirit, Fireball, Barbarian Barrel
  6. Musketeer Cycle — 54.8% win rate · Knight, Skeletons, Musketeer, Hog Rider, Ice Spirit, Cannon, Fireball, The Log
  7. X-Bow Cycle — 55.7% win rate · Knight, Archers, Skeletons, Ice Spirit, Tesla, X-Bow, Fireball, The Log
  8. Royal Recruits Beatdown — 55.0% win rate · Royal Recruits, Zappies, Flying Machine, Royal Hogs, Goblin Cage, Fireball, Arrows, Barbarian Barrel
  9. Hunter Cycle — 50.1% win rate · Knight, Skeletons, Princess, Ice Spirit, Hunter, Minion Giant, Fireball, Barbarian Barrel
  10. Rascals Beatdown — 61.6% win rate · Ice Wizard, Goblin Gang, Rascals, Cannon Cart, Skeleton Barrel, Mortar, Fireball, Barbarian Barrel

From collected battle logs, not all battles played in the game. The actual observation period is not supplied by this source.

What is a Fireball deck?

A Fireball deck is built around Fireball as its win condition: the card your pushes are designed to protect and connect to the enemy tower. The remaining seven slots supply defense, spells and support that cover Fireball’s weaknesses and convert defensive stops into counter-pushes.

The strongest Fireball decks in the current meta are listed above, ranked by real win rate. Card lists, average elixir and usage all come from live battles, so the list follows every balance change automatically.

How to play Fireball

Play the first minute patiently: learn the opponent’s counters to Fireball and make positive elixir trades on defense. Commit to a big Fireball push when you have an elixir lead or when their key counter is out of rotation — support it with the deck’s spells and backup troops.

Facing Fireball instead? Use the counter tool to find the cards and decks that shut it down, or study the losing matchups of the decks listed above.

Related archetypes

Keep exploring

Frequently asked questions

What is the best Fireball deck right now?

The top-ranked Fireball deck by live win rate is first in the list above. Rankings are recomputed continuously from real battles, so the best Fireball deck can change as the meta shifts.

Is Fireball good in the current meta?

Check the live win rates above — they are measured from real matches, not opinion. If the leading Fireball decks hold a win rate around or above 50%, Fireball is competitive right now.

What cards work well with Fireball?

The decks above are the most successful Fireball pairings in the current meta: the cards that appear across several top Fireball decks are its strongest partners.

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